The Clockwork Pilgrim

An interactive musical journey. Walk the wastes.
Collect the memories. Uncover the signal.

▶ START JOURNEY ◈ THE RADIO

FREQ: 247.89 MHZ // SIGNAL: WEAK

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SATCHEL EMPTY
INCOMING TRANSMISSION

To The Wanderer

"The wastes are wide and the wind is unkind, but you made it here. Before you walk the path, listen to the first signal. It explains why we walk."

Status: Awaiting Input...

SEQUENTIAL ARCHIVE

The Old Journey

Follow the path. These tapes are meant to be heard in order.

LORE FRAGMENTS

Witness Accounts

"Day 47 - Saw it again. Clockwork joints clicking against the wind. Doesn't eat. Doesn't sleep. Just walks."

. Scrap from Settlement 7

"They call it the Pilgrim. Gears where a heart should be. Steam where breath should be."

. Elder Mara's Journal

"Found this etched on a rock: 'The Clockwork walks so we remember. The Clockwork remembers so we can forget.'"

. Ranger log, Sector 12

"It sat with us by the fire last night. Didn't speak. Just listened. When Tommy sang, its gears stopped for a moment."

. Caravan ledger

"WANTED: Information on 'The Clockwork Pilgrim'. Reward: 3 ration packs."

- Earl Settlement 9

"Some say it's a relic from before the Fall. A machine that outlived its makers."

. Heard whispered at the Blessed Spice Temple

The Routes

Choose Your Path

Four journeys through the wastes. Each reveals different truths.

Visitor Fragments

Signal Board

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Add Signal

Join the frequency.

"Sector 7 is quiet. The wind sounds like breathing tonight."

— Drifter_01

"Found a music box in the dunes. It still plays 'Daisy Bell'. Creepy."

— Scavenger_X

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